Version 1.1 change log
This update will hopefully be the last one that invalidates speedrun times.


Balance
-Change bowser peach crown attack
-Add bump to last golf stage: http://i.imgur.com/68xVAI8.png
-Lower speed of green power in final area (5 to 4)
-Lower hp from 10 to 8 in final boss circle attack
-Lower density in final boss final attack


Skips
-Remove megaman fish skip: http://i.imgur.com/BYlR0J0.png
-Remove VVVVVV veni vidi vici skip: http://i.imgur.com/2K2ubP0.png
-Remove VVVVVV room 4 skip: http://i.imgur.com/SgS2VYv.png
-Remove getting behind Alakazam
-Remove final 2 path: http://i.imgur.com/X2EIs0l.png
-Remove final 4 skip red on right: http://i.imgur.com/qjrKv00.png
-Remove final 5 skip with green: http://i.imgur.com/20eYHh5.png
-Remove final 6 skip with blue: http://i.imgur.com/TKtu9Cv.png
-Remove final 7 green skips: http://i.imgur.com/TGjcckD.png


Bugfixes
-Fix bubble man bug when press S on first frame of room
-Fix Pokemon key positions not getting randomized on first game startup
-Fix Alakazam start fight stuck in floor
-Fix activating green power when hugging wall ends it instantly
-Fix entering final boss portal early softlock


Other
-Make music a little louder compard to sound effects
-Lower volume of final stage music a tiny bit


Minor
-Fix tiles in intro, golf, sonic, pokemon
-Make blue and green powers pop out againtst blocks intead of pushing right against
-Fix getting stuck in mario bricks
-Balrog trail and ghost correct facing
-Add eagle to golf
-Add hint for shooting spikes in sonic boss
-Remove useless save before final boss
-Add transition effect for final boss rooms
-Lower final stage music
-Add mute cuica sound to golf troll
-Stop final boss chase if kid dies
-Make Cavestory thwomp trigger to edge of sprite
-Fix depth of apples on first screen
-Stop koopa shell making sounds when off screen
-Make sonic ring hitboxes always the big circle
-Remove one spike from sonic room 3: http://i.imgur.com/KR8NTjX.png
-Move one VVVVVV line 16px left: http://i.imgur.com/3YXpCJk.png
-Fix 2 VVVVVV spikes trigger on backtrack only: http://i.imgur.com/S4S9eC1.png
-Add Livesplit autosplitter hooks (global "score" variable in gamemaker)
-Fix pokemon depth problems
-Make kid depth above green and blue power particles in final stage
