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Patrick Traynor
2023-01-18
This webpage is an interactive timeline of the level design iteration during the development of my puzzle game Linelith, which is part of the CosmOS 9 Bundle. You can view the level design at 32 points in time, plus annotations and additional information. I put together this timeline because I thought it would be interesting to see the three world structures I made before settling on the fourth and final one.
In Linelith, you draw lines to solve puzzles which are embedded in colorful minerals.
If the game looks interesting to you, I think it's worth experiencing blind, before reading this timeline. :) The mechanics have a few clever twists that get introduced as you progress. It's a relatively short game, around an hour.